#include "Sprite.h"


Sprite::Sprite(int x, int y)
{
	setPosition(x, y);
}

Sprite::Sprite()
{
}

Sprite::~Sprite(void)
{
}

void Sprite::setPosition(int x, int y)
{
	dstRect.x = x;
	dstRect.y = y;
}

void Sprite::MoveX(int x)
{
	dstRect.x += x;
}

void Sprite::MoveY(int y)
{
	dstRect.y += y;
}

void Sprite::Update()
{

}